WebPer GMS2 documentation: As the name implies, a layer is simply a collection of assets that are all considered to be at the same depth within the room. So with that, use with statement to cycle through all objects and collect their ids if they are at a certain depth, (the depth of the layer you are targeting) if depth == X "collect id, with ds ... WebI need the instance id since I need to modify the variables stored within that instance. But all the mouse events are just true/false and don't check if they're over an instance, and all the collision events only check for one object, whereas I need to check for multiple objects.
layer_get_all_elements - GameMaker
WebEach time a new room is loaded, the main object's creation method with run this script: var ammo = instance_count(jellyfish)+2; Then each time a bullet is fired, I subtract one. … Web"self" returns a value of -1. If you want to assign the unique instance identifier, use "id" "self.init" is the reason you are getting the error, I believe. self, returning a value of -1, is basically looking for "-1.init", which is an unassigned value. Since you specified the target instance using with(), you don't need to specify "self.init". difference between food processors
How do you find an objects position in Game Maker?
Webdistance_to_object. This function calculates the distance from the edge of the bounding box of the calling instance to the nearest edge of the nearest instance of the object specified. The object can be an object index or a specific instance ID as well as the keyword other, and the distance is returned in pixels. WebExample 1: var inst = instance_create_layer ( x, y, "Instances", obj_bullet); with (inst) {. speed = other .shoot_speed; direction = other. image_angle; } The above code creates a new instance of the object obj_bullet in the "Instances" layer, and stores the instance ID in a variable. This variable is then used to assign speed and direction to ... Webobject_get_name. This function will return the name as a string of the specified object. This name is the one that has been specified for the object in the Asset Browser of the main GameMaker window. Please note that this is only a string and cannot be used to reference the object directly - for that you would need the object index.You can, however, use this … for in one line python